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Formed in September, AliSports is spearheading Alibaba's bid to boost its share of China's lucrative sports industry, which is forecast to grow to $814 billion by 2025.
"Sports is a multi-billion dollar business in China, with massive growth potential. That is why Alibaba is investing heavily in this vertical," AliSports chief executive Zhang Dazhong said, according to a statement on the YuuZoo website.
Marking its entry into the e-sports arena, AliSports will spend $15.4 million alone for the WESG which will be run by YuuZoo's Chinese venture YuuGames that will see players from across the world compete in games like Dota 2, CSGO, StarCraft 2 and Hearthstone.
E-sports generally refers to video game competitions, which like athletic sporting events can be played before live audiences and broadcast over the Internet.
It dates back to video games played in arcades in the 1980s, gradually growing into bigger tournaments as faster Internet connections allowed players to compete with each other wherever they are in the world.
"We are confident that we can make Alibaba's World Electronic Sport Games a hugely successful and leading event in China's massive gaming market," said YuuZoo and YuuGames chairman Thomas Zilliacus.
A YuuZoo spokesman confirmed to AFP Friday the games will start in the third or fourth week of this month, with the finals set for November 11.
YuuGames, founded in October 2014, is a leading organiser of e-sport events in China. It plans to launch 1,200 e-sports events this year across 15 cities in China in partnership with AliSports.
SuperData, which provides statistics on the global computer games market, said the e-sport market worldwide was valued at an estimated $747.5 million last year.
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